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Text File | 1997-06-18 | 2.3 KB | 47 lines | [ttro/ttxt] |
- Meteor Storm™ version info
-
- 1.0, May 1996
- Initial release
-
- 1.1, October 1996
- • Completely new program structure for safer memory operation. The game should
- now run safely at just 2 megs of RAM.
- • Fixed a bug that caused strange color behavior in certain applications & DA's
- after playing the game.
- • Fixed a bug that caused the computer to freeze when the user tried to force-quit.
- ( This is still only to be used in an emergency situation. Force-quiting an
- application is dangerous and can lead to unexpected system behavior. )
- • Applied better color contrast to the "Z Square" logo screen. ( big deal, right? )
- • The game field will now "stretch" to a 640x480 playing size if the monitor is
- large enough to support it. You can still play with the old 512x384 screen by
- holding down [shift] while selecting "Start Game" ( it's much harder that way ).
- • Unregistered users can now sample the harder waves by using the "level skip"
- feature. Just hold down [option] while selecting "Start Game."
- • Finally tracked down and fixed a rare bug that sometimes caused the enemies to
- leave their shields up forever. Good riddance to that one.
-
- 1.2, April 1997
- • Code is now PowerPC native as well as 68k ( a FAT application ).
- • Added real background music and options to configure it.
- • Replaced the recorded songs for the title screen and Z Square logo screen with real
- music pieces as well.
- • Created a seperate file system for managing preferences, high scores, and user
- registration info.
- • Vastly improved the instruction screens by using a variety of fonts and colored
- text. Much more readable.
- • A team score will now be listed in the high scores with a yellow 'T', only if both
- players actually participated in the game ( joined in ).
- • The [esc] key can now be used to interrupt the game.
- • Started using a new method for registration numbers. The codes now include the
- game's signature ( 'METR' ) to distinguish them from codes for future game releases.
- • Memory requirements jumped to from 2 megs to 2.5 megs. Oh well.
-
- 1.2.1, June 1997
- • Fixed the bug that prevented the application from restoring the System's sound
- volume on certain Macintosh models. ( i.e., those lacking the old Apple sound chip )
-
- Happy gaming!
-
- Zachary Black
- Z Square Entertainment
- Zack_Black@ticonet.co.cr